Tuesday, 5 February 2013

Step 7 of 8: Top Down Map

Top Down Map

I drew a rough map out on paper a few times, this is the final refined version featuring all parts of the game play. Now i need to import this into Photoshop and create a refined, clear and concise top down map.



This is my final top down map completed in photoshop, this should give me the basis from which to progress. Now I need to import this into 3DS max and form a simple 3D map of the level from which I can start adding game play.



Here is a list of the important features of the map. 

1. Spawn Point
2. Navigate through the forest 
3. Shoot down rock to cross river
4. Cave entrance 
5. Broken bridge (fixed in the future)
6. Lever holders 
7. Movable platforms 
8. Reachable edge
9. Rocks shot down from roof
10. Secret Treasure
11. End of level (guards in the past) 

The only differences between the past and present will be aesthetics. As well as the bridge being broken in the future, fixed in the past; the guards being at the end of the level in the past, but not in the future; giving the player a reason to switch back, and breaking up the tempo. Also the water will be slightly lower in the past, revealing some hidden platforms, if the player shoots all the rocks down the water will have raised quite significantly.

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