Wednesday, 6 February 2013

Level Design Update.

Today I attempted to create the level in UDK using the landscape brushes and a this TUTORIAL, however whilst doing so I have stumbled across some flaws in my design. The overall flow of the game play doesn't work, I know if I was the player, the plan for my game play would be too slow and potentially boring due to the lack of threats... After looking back at my plan and re-evaluating it I have decided to add some different game play, creating a better tempo, incorporating height, and a better flow to the level.

Here is a re-vised top down map and objectives flow chart...



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