Tuesday, 5 February 2013

Step 6 of 8: Objectives & Obstacles

This section took the most time to complete as it was difficult for me to think of puzzles that relate to the theme of my level; 'the butterfly effect'. With the time I have I won't be able to create as in-depth of a puzzle as I would like but I have thought of more simple Ideas that will convey the point reasonably well. Here are a list of game play ideas, some are relevant to travelling back in time and other are just puzzles to be completed in the future. 

Using the time machine:
1- Player goes back to move platforms into the right place
2- Retrieve an Item from a locked room
3- Steal the plans for the bridge so it's never built
4- Unblock a water pipe to let water through in future
5- Move foundations of bridge so it's built in a different place
6- Travel to the future to sneak past the guards of the past
7- Find 3 keys in the past and hide them somewhere for use in the future
8- Roll a boulder down the hill to prevent it destroying the bridge at a later date
10-Shoot down a rock that will destroy bridge, but prevent flood in future

General puzzles:
1- Touch the trees in the right order- according to a diagram hidden somewhere in the past
2- Place a rock on a touch pad 
3- Walk across the touch stones in a specific order
4- Set fire to all the lamps 
5- Shoot a statue in a certain place to extend the bridge- clue is on a signpost 
6-Shoot down a rock from the roof to create a way across 
7- Move entire chunks of the land around the cave using a lever
8-Shoot away a platform to float downstream

Now I will try to refine these into a plan that flows smoothly and features a nice range of game play, from puzzles to platforming incorporating the time machine in a solid, well balanced level. Here is a flow diagram of the objectives in the game. 




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