Saturday, 2 February 2013

Step 1 of 8: The Idea


For this project we have to create a level, based on our original theme; mine being 'perception of reality'. I have already explored the idea of seeing a different realities based on moods (split personality) and I have explored the idea of a micro-universe with similar physical constraints as ours. For this assignment I want to explore a new idea, 'The Butterfly Effect'; the Idea that changing something in the past can have a knock on effect in the future; the smallest of things can have a huge knock on effect, meaning everything in life is perfectly balanced and everything happens for a reason, nothing is coincidental.

Furthermore I want to explore this Idea of a coincidence, conveying to the player the notion that nothing in the game is accidental or random, even if it may seem so at first; each tiny event is completed for a reason.


Definition of The Butterfly Effect:

"In chaos theory, the butterfly effect is the sensitive dependence on initial conditions, where a small change at one place in a deterministic nonlinear system can result in large differences to a later state. The name of the effect, coined by Edward Lorenz, is derived from the theoretical example of a hurricane's formation being contingent on whether or not a distant butterfly had flapped its wings several weeks before.
Although the butterfly effect may appear to be an esoteric and unlikely behavior, it is exhibited by very simple systems: for example, a ball placed at the crest of a hill may roll into any of several valleys depending on, among other things, slight differences in initial position.
The butterfly effect is a common trope in fiction when presenting scenarios involving time travel and with hypotheses where one storyline diverges at the moment of a seemingly minor event resulting in two significantly different outcomes."

Wikipedia.com, The Butterfly Effect, retrieved from http://en.wikipedia.org/wiki/Butterfly_effect 


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