Purpose:
The purpose of the project is to convey the idea's of the 'Butterfly Effect', the notion that every action has a chain of resulting consequences, seemingly creating a reality that could have been very different if the action was changed. I need to use this Idea to fuel my level design process, using this as a basis to create unique and interesting Gameplay.
Feature:
I want my level to feature mainly puzzles, using the idea of changing something small to create a specific result. I also want to focus on an environment that flows smoothly and has a well balanced tempo for the player to stay engaged during the level. Because it's going to be mainly puzzles the tempo will be fairly slow, so I will have to think of a way to keep it balanced, maybe having a high tempo section at the end to increase tension.
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