Due to my idea centering around a new universe being created within a petri dish, I thought it was adequate to research into micro-organisms, finding some interesting results, their bold colours and simple structures, consisting of spheres, cylinders and spikes. Not the best of news for a 300 poly character...
After many hours of trial and error I have finally learnt how to apply vector displacement maps successfully in 3DS Max. Here are a few test renders displaying the working maps... There is still a little deformation around the wheel area, but I'm sure this will be an easy fix, I will come back to it when my Low Poly character has been finished.
After working through several tutorials I have created this sculpt in mudbox, now I must work through a few more tutorials to work out how to export the displacement maps in order to make my low poly mesh in 3DS Max have similar detail to this very high poly sculpt in mudbox.
I am going to have to work through a few tutorials in order to learn how to use mudbox and form an efficient workflow from max, to mudbox and back to max. Here is a video I will start with...
Here I have modeled the basic 3DS Max model for my character. Next I plan to export the model to mud box and make a sculpt, later exporting some vector displacement and specular maps to give the model some extra detail