Thursday 2 May 2013

Progression with Environment.

Now I have successfully textured every asset in the Environment, I am really happy with the result and can't wait to add some atmospheric lighting and other effects to give it that hallucination like appearance. For this I tried to add fog, however the attempts were unsuccessful due to the Mental Ray lens effect I am using to render, making the fog invisible; therefore I created my own using a plane and opacity maps. I also added the rat silhouettes, I feel it is beginning to match the concept more closely. Also notice the added bump maps in the path and rocks, as well as a Mental Ray glass material used on the window.

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